| ||To add explosions and other events to user-created maps, you can experiment with some of the effects and sounds provided by the Ptero-Editor. To make this easier, the list below includes some of the most useful examples of these.|| |
| ||From the Editor Panel 'Database' tab, under 'special objects', add an 'event' on the ground at the place where you want the explosion to occur. If the event marker isn't on the ground, the explosion will become an 'air-burst' (i.e. it will look like it is happening in the air, above the ground).||
Some explosions have their own sound already encoded, whilst others need to have a sound associated with
them manually. The table below provides more details.
Using the 'Properties' tab in the Editor Panel, in the 'Event' sub-section, select either a sound, an effect, or a sound plus an effect to produce the explosion that you want. Click the 'Select' button next to the 'Sound' entry box, and look under 'Lifeless Unlooped' sounds. The example shown here is a fiery red explosion with black smoke, plus an added random 'heavy' explosion sound.
Use the 'Event impulse' properties to specify how often the effect is to occur. A fixed frequency can be specified, or a 'Random (sec)' interval, as shown in the example here. A spread of explosion events can be used in combination, each with a different random interval, to introduce variability into the sequence and timing of effects in each restarted game. This technique works well with odd numbers of seconds specified (in the example, 133 seconds is 2 mins 13 seconds). Try out different settings to achieve the best game effects balance, i.e. not too often / not too infrequent.
|Effect||1||Small fire (no sound)|
|Effect||17||Fiery red explosion, thick black smoke (no sound)|
|Effect||177||Large fire (no sound)|
|Effect||198||Heavy explosion, bright flash, flying dirt; random sound plus visual effect|
|Effect||199||Simple explosion, bright flash; visual effect, no sound|
|Sound||598||Falling bomb whistle (sound only)|
|Sound||10068||Random weapons firing (sound only)|
|Sound||10069||Helicopter fly-by (sound only)|
|Sound||10073||Mortar (sound only)|
|Sound||10074||Heavy explosion, random type (sound only)|
|Sound||10075||Grenade (sound only)|
|Sound||10120||Ricochet, random type (sound only)|
|Sound||10421||Dull explosion, distant (B52 bombs? - sound only)|
Last updated 05.12.07